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C.A.R.S. Simulador de Carreras Asistido por la Comunidad
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Viejo 11-jun-2012, 00:34   #1921
Raijin
Miembro de honor
 
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Ene 2009 | 1.465 Mens.
Sí, a mí también. Mis tiempos se han alargado en medio minuto.

Espero que saquen un parche para solucionar ésto.
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Viejo 11-jun-2012, 00:44   #1922
javif1
Pues ná, aqui estamos
 
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Sep 2006 | 14.345 Mens.
Lugar: Elche

Honda Civic VTEC 1.5i

Dios que es eso...

Y yo en un oval volviéndome loco, hace unas semanas rodaba en un tiempo, y hoy estaba a 3-4 segundos de el

¡¡ Shureste Racing !! Con guantes y a lo loco... Nº49
KRTmotorsport
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Viejo 11-jun-2012, 21:31   #1923
djacross
The Power Of Dreams
 
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Ago 2004 | 1.222 Mens.
Lugar: Cáceres

Civic Coupe 1.6 SR // Peugeot 309 GT

Viendo lo que decis y sin probarlo, a desinstalarlo se ha dicho y a bajarse de nuevo la build tocha xD


Censo Honda Civic Nº100
No Hace Falta Divertirse Para Beber
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Viejo 13-jun-2012, 17:03   #1924
norman foster
ForoCoches: Miembro
 
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Mar 2012 | 121 Mens.
Han conseguido la licencia de Lotus, ya no será más el leonus f1
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Viejo 13-jun-2012, 17:28   #1925
javilance
ForoCoches: Miembro
 
May 2008 | 44 Mens.
LICENCIA LOTUS CLASSICO

Slightly Mad Studios’ WMD-powered Project CARS title will feature no less than ten iconic Lotus race cars thanks to a partnership with the Classic Team Lotus company.

Founded by Colin Chapman, the British Team Lotus was an active participant in Formula One, Indycars and countless of other series for almost four decades.

Lotus cars clinched various wins and championships, being driven by legendary drivers such as Jim Clark, Graham Hill, Jochen Rindt & Ayrton Senna.

The successful racing heritage of Team Lotus will live on in Project CARS as the title will allow players to experience some of Lotus’ most spectacular and accomplished race cars that have been competing in series around the world.

The selection includes cars that won multiple Formula One constructors’ and drivers’ championships as well as the prestigious Indy 500. The chosen cars also highlight Lotus’ striving towards innovation as some of the models introduced groundbreaking new technologies such as monocoques, ground effect aerodynamics and turbine engines.

Classic Lotus Race Cars in Project CARS

1962 Lotus 25 (Formula One car)



Designed by Colin Chapman for competition in the 1962 Formula One World Championship season, the Lotus 25 was the first ever race car to use a monocoque chassis, setting a standard that is still used in racing to this very day.

Powered by a Coventry Climax engine, the car made its debut at the 1962 Dutch Grand Prix and helped Jim Clark to his first Grand Prix win at Spa later this year. The 25 was raced until 1965, winning 14 races and clinching 17 pole positions along the way.

1965 Lotus 40 (open-top sports car)



The Lotus 40 marked Lotus last attempt in sports car racing. An improved version of the Lotus 30, the open-top car was designed primarily with competition in the North American Can-Am series in mind.



Powered by a Ford 351 Ford V8 engine, three Lotus 40 chassis were built, being driven by Lotus drivers Richie Ginther & Jim Clark as well as American racing legend A.J. Foyt.

1965 Lotus 38 (Indy 500 winner)



The Lotus 38 became famous as the first mid-engined car to win the legendary Indianapolis 500. Designed by Colin Chapman & Len Terry, the car was powered by a Ford V8 fuel-injected engine putting around 500hp.

Jim Clark took the car to victory lane at the 1965 Indianapolis 500, proving the superiority of the mid-engine concept and ending the days of front-engined roadsters in Indycar competition. A total of eight Lotus 38 chassis were built and many of its design elements were carried over to the Lotus 49 Formula One car.

1967 Lotus 49 & 1970 Lotus 49C (Formula One car)



Designed around the Cosworth DFV V8 engine that became the de-facto standard in Formula One through the 1970s, the Lotus 49 became one of the company’s most successful Formula One cars.

Like so many other Lotus cars, the 49 introduced an advanced design approach as the Lotus 49 was one of the first Formula One car in which the engine became a stress-bearing structural member of the chassis, a concept that is still used in Formula One today.

The car won its debut race at Zandvoort in the hands of Jim Clark, the Scotsman, Graham Hill & Jochen Rindt went on to score 12 Grand Prix wins and no less than two driver & constructors’ world championships in the 49.

Before being replaced by the Lotus 72 in 1970, Lotus launched a last evolution of the 49 – The 49C. Equipped with front & rear wings, the 49C bridged the gap between the original wingless design and the new aerodynamic design approach that would kick off with the Lotus 72.

1967 Lotus 51 (Formula Ford car)


Based on the Lotus 31 Formula Three car, the Lotus 51 Formula Ford became one of the company’s most successful race cars.

The 51 offered Lotus’ engineering and racing experience to young drivers looking to make their way up the open-wheel ranks. The car became a massive commercial success as a total of 218 chassis were built and gave racers access to a durable and technically-sound race car for a budget price.

1968 Lotus 56 (Indy Car)


Following three Indy 500 races with the Lotus 38, the company returned to Indianapolis in 1968 with something very different up their sleeve. The Lotus 56 was powered by a ST6 gas turbine that was based on a small aircraft engine.

To tame the massive power the turbine created, the 56 used a sophisticated suspension design and four-wheel drive. Driven by Graham Hill, Joe Leonard & Art Pollard, none of the 56s finished the 1968 Indy 500 despite leading in the latter stages of the race.

Turbine cars were banned from Indycar competition shortly after but the Lotus 56 lived on in children’s playrooms as the “Turbine Lotus” became one of Mattel’s most scucessful HotWheels diecast cars.

1970 Lotus 72 (Formula One car)


Designed for the 1970 Formula One season, the Lotus 72 has made its way into the history books as Lotus’ most successful Formula One race car.

Colin Champman’s “wedge-design” was groundbreaking in many ways, being the first to feature inboard brakes, side-mounded radiators in the sidepods as well as an overhead air intake.

The innovative design led to instant on-track success as the72 clinched 20 wins in 75 races, leading to three constructor world championships and two driver titles. The Cosworth-powered Lotus remained in competition until 1975 and was driven by legendary drivers such as Jochen Rindt, Emerson Fittipaldi, Jacky Ickx & Ronnie Peterson during the course of its career.

1977 Lotus 78 (Formula One car)


Like so many Lotus cars before, the Lotus 78 once again kicked off a revolution in racing as the car was the first to introduce ground effect aerodynamics to Formula One in 1977.

Designed by Peter Wright, Colin Chapman, Martin Ogilvie & Tony Rudd, the 78 used movable side-skirts and a specially-shaped underfloor to create a vacuum below the car that would essentially “suck” the 78 to the road, creating a massive amount of downforce.

The Lotus 78 proved to be an instant success due to it’s vast technological advantage. The car competed in 33 races until the end of 1978, clinching seven wins, seven poles and both the constructors’ & drivers’ championship in 1978.

1986 Lotus 98T (Formula One car)



Based on the 97T, the 98T was Lotus weapon of choice for the 1986 Formula One season, the second in Ayrton Senna’s stay with the team.

The 98T was powered by a Renault EF15B V6 turbo engine, featuring pneumatic valve springs. Depending on boost pressure the EF15B was able to provide more than 1,000bhp for Qualifying usage.

Senna and team mate Johnny Dumfries made good use of the massive power as the Brazilian won three races in 1986, helping Lotus to a third-place finish in the constructors’ championship. The cars will be featured in Project CARS’ comprehensive career mode, giving players the chance to relive the sensation of being a Team Lotus driver.

WMD members will be the first to take the cars for a test drive as each car will be added to the development builds of Project CARS as soon as it’s ready to hit the track.
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Viejo 13-jun-2012, 18:32   #1926
OzoreXS
Champiñón del mundo
 
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Jun 2004 | 1.449 Mens.
Lugar: Españistán de la vera

Focusín al titanio

Como curra esta gente.

Los mejores € invertidos de mi vida, en un juego. Passssada el Zonda
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Viejo 14-jun-2012, 16:07   #1927
gutiserra
TERRAIN TERRAIN. PULL UP.
 
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May 2006 | 13.316 Mens.
Lugar: LEMD

3.2q // 4.4i // 1.8T


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Viejo 14-jun-2012, 16:49   #1928
norman foster
ForoCoches: Miembro
 
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Mar 2012 | 121 Mens.
Mañana tendremos algunas novedades: fórmula jr, Mónaco aunque en una fase muy inicial y una mejora en la velocidad del FFB.
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Viejo 14-jun-2012, 17:18   #1929
Raijin
Miembro de honor
 
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Ene 2009 | 1.465 Mens.
Qué guapo, a ver si es verdad. Esperemos que arreglen el slow motion.
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Viejo 14-jun-2012, 17:21   #1930
drift-s13
JINBA ITTAI
 
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Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

Aun no me he descargado la build del viernes pasado, la bajare por continuar con la coleccion porque parece que no ha valido mucho la pena esta semana.

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Viejo 15-jun-2012, 10:27   #1931
djacross
The Power Of Dreams
 
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Ago 2004 | 1.222 Mens.
Lugar: Cáceres

Civic Coupe 1.6 SR // Peugeot 309 GT

Habemus Build

Build 234 (14/6/12, Team Member+)
Added more p2p logging
AC metropole building textures checked in
Northampton 'Wing' textures checked in
Cars.lod simplified and prepped for LODD addition. C->D switch to be updated when all cars are ready.
Lotus 49: removed fake wings. New default setup with wide tuning ranges to try and handle the loss of downforce. Could certainly still use some tuning work
Added Formula Rookie car
Bumped version of all vehicles for Friday's stat reset
Formula Rookie animation pack1 + gear to animation
- tweaked roof camera to show driver helet + hands on wheel
- lowered cockpit camera position to match better with driver eyes level
Belgian Forest Circuit - add new textures for Kart Building and WoodenHut
Formula rookie animation, right hand with tighter grip on wheel .
Belgian Forest - add new textures - stavelot buildings
Lotus 98T textures: restored real logos on textures
Lotus 78 textures: restored textures with real logos
Added few more temp barriers from casino square to tobac corner for azure circuit
Formula Rookie: statistics file created and added
AI disabled at Azure Circuit until working AIW is available
Lotus 49: steering ratio lowered back to previous setting
Azure Circuit : updated sction exiting tunnel for new armco. Hand edited raceline and corridors
Lotus 78/98T textures: replaced GripYeah tires with GoodYear
New Ariel exports
New X4 export
New Lotus 49 export
New Lotus 78 export
New Azure Coast export
New Belgian Forest export
New Northampton export

Build 233 (14/6/12, Senior Manager)
Ghost system:
- The player will be informed on the HUD when some of the selected ghosts failed to load
Fixed bug in BDateTime::GetDaysInMonth when checking Feb in a leap year
When enough information about connectivity/latency has been collected from pinging a member on their all known addresses, choose the best address as the "live link" to the member - all p2p communication will then use this address
Added check to prevent wasted alloc when formatting with an empty string
Refactor and optimise internal physics tick and player physics subtick
- Improvements to performance with changes to PhysX updates
- Default physics internal tick to 600 hz
- Alternative 360hz exe added pCARS_360hz.exe
Memphis:New textures for Scoring Pylon asset
Caterham SP300: added new livery
Upto date co-ords added for maps
New 'placeholder' map added for testing purposes
Added the HUD co-ords for Azure Circuit
Leonus cars renamed to Lotus
Memphis:Tweaked light levels
Memphis:New texture for video wall
Memphis:Source textures for ScoringPylon
New GUMPERT apollo export
New Stockcar export

Build 232 (13/6/12, Senior Manager)
Reverted changes from CL 224287:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
Peer to peer communication WIP:
- Maintain list of all possible IP addresses of session members
- Try to ping members at those addresses
- Give up when there is no reply after severl ping retries, mark p2p address as "live" when a ping request or response is received from the address
Debugged and improved potential lap time prediction method. Bumped version invalidating previously recorded laps
Ghost system:
- Added text message for a ghost load failure to the text database.
- Re-exported text database header.
Gumpert Apollo: Suspension and wiper animations. Wider tuning ranges and small changes to default setup. Adjusted brake heating and glow ranges. Reduced high-rpm engine braking for less lift-off oversteer
Adding supercharger sound for use with Caterham SP300
Adding SP300 engine set
Bathurst texturemaps of slopes
SP300 balancing changes
SP300 engine samples changes
Adding SP300 AI sounds
Caterham SP300: added new livery
BAC Mono: corrected badges (BAC request)
New GUMPERT apollo export
New Azure Circuit export

Build 231 (12/6/12, Manager+)
Updated the game client to handle new datagram format correctly. Initial support for p2p ping messages (which will also serve as NAT punchthrough probes)
Moved all Used textures to the Harrison Pike folder for memory optimization reasons
Rescaled/downscaled/dealphaed maps of Harrison pikes for memory optimisation
Stockcar90: livery fixes
Memphis - add new textures (top stands)
Memphis - New textures
Changed direction arrow for maps (concord, Monterey)
Memphis - add new textures for seats
Derby GP and National: New AIW for new chicane layout. Complete new main path, corridors and racelines done
New Derby exports
New Harrison Pike export
New Memphis export

Build 230 (11/6/12, Senior Manager)
Re-enabled spindle fixups with tweaks to thresholds to take into account higher tick frequency
Set car details on fixup to ensure correct wheel offsets used
Moved ping handling to a separate class
Changed broken spindle detection based on Tom's testing feedback
Concord Oval: New racline and narrowed corridors off the outside walls
Harrison pike textures updated and adding new ones
Concord Circuit: New complete AIW. Supports 36
Removed cones blocking the pitexit of Concord circuit
Added new track maps for Florence
Added new track maps for Harrison
Added new track maps for Henrico
Added new track maps for Heusden
Added new track maps for Jin Ding
Added new track maps for Memphis
Added new track maps for Milan
Added new track maps for Monterey
Added new track maps for Moravia
Added new track maps for Northampton
Added new track maps for Rouen
Added new track maps for Sakitto
Added new track maps for Summerton
Added new track maps for Test Track
Added new track maps for Wisconsin
Sakitto - Removed the Thrustmaster Event Dressing now the competition is over
Caterham SP300: added new livery
Bumped Zonda version to 3
Added new Azure circuit map
Caterham SP300R: new cockpit display
Caterham SP300R: added HUD display
Added Azure Circuit back in now weekly build is done
New Concord Circuit export
New Harrison Pike Raceway export
New Sakitto exports


Censo Honda Civic Nº100
No Hace Falta Divertirse Para Beber
djacross está desconectado  
Viejo 15-jun-2012, 17:21   #1932
Maickel46
SUBARU IMPREZA
 
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Oct 2008 | 163 Mens.
Lugar: Almuñecar (Granada)

Subaru Impreza 2.0D Rally Edition 2010

Hola buenas,

¿Sabeis si ésto ya funciona con los productos de frex? Es que tengo la caja de cambios frex y la última vez que lo probé no me funcionaba.
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Viejo 15-jun-2012, 19:04   #1933
gutiserra
TERRAIN TERRAIN. PULL UP.
 
Avatar de gutiserra
 
May 2006 | 13.316 Mens.
Lugar: LEMD

3.2q // 4.4i // 1.8T

¿Soy el único que sigue sin ver una puta mierda de noche? Me es imposible hacer una vuelta en Loire sin comerme una chicane

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Viejo 15-jun-2012, 19:07   #1934
djacross
The Power Of Dreams
 
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Ago 2004 | 1.222 Mens.
Lugar: Cáceres

Civic Coupe 1.6 SR // Peugeot 309 GT

Cita:
Originalmente Escrito por gutiserra Ver Mensaje
¿Soy el único que sigue sin ver una puta mierda de noche? Me es imposible hacer una vuelta en Loire sin comerme una chicane
No te quejes...que yo me las como de dia


Censo Honda Civic Nº100
No Hace Falta Divertirse Para Beber
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Viejo 17-jun-2012, 18:59   #1935
bastik
ForoCoches: Miembro
 
Avatar de bastik
 
Nov 2005 | 395 Mens.
Lugar: Asturias

Opel Insignia 2.0 CDTi Sport 160

No se que coño han hecho pero ahora es imposible jugar...

No he cambiado nada, llevaba 2-3 semanas sin actualizar, me he bajado la ultima version y ahora resulta que todo va mucho mas lento. No da tirones, el juego va fluido pero relentizado.

Para encima el Force Feedback ahora es insoportable, con el coche parado en posicion central vibra sin parar y parece que el volante se va a salir del sitio.

En fin, decepcionadisimo...
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Viejo 17-jun-2012, 19:17   #1936
drift-s13
JINBA ITTAI
 
Avatar de drift-s13
 
Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

Cita:
Originalmente Escrito por bastik Ver Mensaje
No se que coño han hecho pero ahora es imposible jugar...

No he cambiado nada, llevaba 2-3 semanas sin actualizar, me he bajado la ultima version y ahora resulta que todo va mucho mas lento. No da tirones, el juego va fluido pero relentizado.

Para encima el Force Feedback ahora es insoportable, con el coche parado en posicion central vibra sin parar y parece que el volante se va a salir del sitio.

En fin, decepcionadisimo...
... entonces no tenemos la misma build, porque acabo de hacer unas carreritas con distintos coches y distintos circuitos y realmente me mola mucho esta build, como va el lotus 49 que pasada y complicado de conducir rapido a la vez.

Lo del force feedback me lo hacia hace muchas builds que en parado pegaba tirones pero de eso hace mucho ahora va perfecto, habia gente en la anterior build que se quejaba que el juego iba a camara lenta mira que tengas la ultima build y la ultima actualizacion.

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Viejo 17-jun-2012, 19:43   #1937
gutiserra
TERRAIN TERRAIN. PULL UP.
 
Avatar de gutiserra
 
May 2006 | 13.316 Mens.
Lugar: LEMD

3.2q // 4.4i // 1.8T

Pues yo con el ambientillo del fin de semana me he animado a dar un garbeo por Loire con el R18 y no he aguantado ni dos vueltas Es imposible saber que va a pasar en la siguiente curva, tran pronto se te va de morro como si fueses sin parachoques o te agarra de forma descomunal. No sientes que puedes apurar las frenadas ni como cuando te pasas bloqueas frenos, tampoco la transferencia de pesos por las curvas Porsche ni ese supuesto efecto suelo que debería permitir pasar como un rayo por ahí. No se están tomando ninguna molestia en mejorar las físicas desde hace bastante tiempo así que espero que estén preparando algo bueno de verdad...

PD: Cada build se me ve peor, esta todo como borroso por alguna razón...

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Viejo 18-jun-2012, 20:11   #1938
bastik
ForoCoches: Miembro
 
Avatar de bastik
 
Nov 2005 | 395 Mens.
Lugar: Asturias

Opel Insignia 2.0 CDTi Sport 160

Cita:
Originalmente Escrito por bastik Ver Mensaje
No se que coño han hecho pero ahora es imposible jugar...

No he cambiado nada, llevaba 2-3 semanas sin actualizar, me he bajado la ultima version y ahora resulta que todo va mucho mas lento. No da tirones, el juego va fluido pero relentizado.

Para encima el Force Feedback ahora es insoportable, con el coche parado en posicion central vibra sin parar y parece que el volante se va a salir del sitio.

En fin, decepcionadisimo...
Definitivamente, al FF se le ha ido la olla. Vibra como loco en parado y al pasar por un piano o darmela contra un muro ni se inmuta... ¿¿que habra pasado??
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Viejo 18-jun-2012, 20:27   #1939
drift-s13
JINBA ITTAI
 
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Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

pues a mi si me va bien el FF reinstala la build + actualizacion

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Viejo 19-jun-2012, 18:54   #1940
bastik
ForoCoches: Miembro
 
Avatar de bastik
 
Nov 2005 | 395 Mens.
Lugar: Asturias

Opel Insignia 2.0 CDTi Sport 160

Cita:
Originalmente Escrito por drift-s13 Ver Mensaje
pues a mi si me va bien el FF reinstala la build + actualizacion
Ya lo he hecho, con la build 226 va bien, pero al ponerle el ultimo parche se jode el FFB.
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Viejo 22-jun-2012, 14:37   #1941
drift-s13
JINBA ITTAI
 
Avatar de drift-s13
 
Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

ya hay nueva actualizacion disponible


Build 239 (22/6/12, Team Member+)
Online source structure cleanup, WIP:
- Added generic "OneSock Task" interface.
- Sockets now implement the task interface.
- Replaced socket list by task list class.
Online source structure cleanup, WIP:
- Changed CSProtocol to a task instead of inheriting TCP socket
Fix for skydome not rendering correctly when using envmap boost.
Fix for dynamic maps not rendering correctly on PC
Ref lighting added to correct wtc slot
Static file-updated temp barriers from casino square to tobac corner for azure circuit
Track Textures- New temp kerbs texture for Azure Circuit, first revision
WTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colour
WTC update for night ambient
Azure Circuit: Hand edited newly modified areas to get the AI through without hitting armco's
Track textures-Added new road textures for Azure circuit, first revision
Belgian Forest - updated viewer trees for pit areaBelgian Forest - fixed issues with missing trees texture - swap wrong models
New Formula Rookie export
New Azure Circuit export
New Belgian Forest export

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Viejo 23-jun-2012, 09:41   #1942
gutiserra
TERRAIN TERRAIN. PULL UP.
 
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May 2006 | 13.316 Mens.
Lugar: LEMD

3.2q // 4.4i // 1.8T

La semana que viene tenemos el Huayra

Cita:
More polycount reduction on CPIT, and lot of testing in game today. I'm preparing the first export of this car for Monday.

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Viejo 26-jun-2012, 15:48   #1943
Insub
ForoCoches: Miembro
 
Ene 2009 | 82 Mens.
Lugar: badajoz

hyundai lantra 1.8

Hola:

Desde el principio tengo rayas horizontales en pcars, y build tras build sigue pasando lo mismo ¿le sucede esto a alguien más? Juego a 5760x1080 (Intel 980x, ati 6990, 12 GB de ram y fuente de 1000 w)

Saludos
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Viejo 27-jun-2012, 14:09   #1944
drift-s13
JINBA ITTAI
 
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Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

Cita:
Originalmente Escrito por Insub Ver Mensaje
Hola:

Desde el principio tengo rayas horizontales en pcars, y build tras build sigue pasando lo mismo ¿le sucede esto a alguien más? Juego a 5760x1080 (Intel 980x, ati 6990, 12 GB de ram y fuente de 1000 w)

Saludos
a mi no me pasa me va perfecto graficamente quizas es por la resolucion, juegas con 2 o 3 pantallas? a ver si alguien que juegue igual le pasa lo mismo y te responde.

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Viejo 28-jun-2012, 17:09   #1945
norman foster
ForoCoches: Miembro
 
Avatar de norman foster
 
Mar 2012 | 121 Mens.
Mañana tendremos el nuevo pagani huayra, ha quedado de escándalo, a ver como rula.
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Viejo 28-jun-2012, 22:36   #1946
Insub
ForoCoches: Miembro
 
Ene 2009 | 82 Mens.
Lugar: badajoz

hyundai lantra 1.8

Cita:
Originalmente Escrito por drift-s13 Ver Mensaje
a mi no me pasa me va perfecto graficamente quizas es por la resolucion, juegas con 2 o 3 pantallas? a ver si alguien que juegue igual le pasa lo mismo y te responde.
Con la resolución que pongo (5760x1080) la única opción posible es tres pantallas.
Y sigo con el problema.

Saludos
Insub está conectado ahora  
Viejo 29-jun-2012, 16:48   #1947
gutiserra
TERRAIN TERRAIN. PULL UP.
 
Avatar de gutiserra
 
May 2006 | 13.316 Mens.
Lugar: LEMD

3.2q // 4.4i // 1.8T

No build no party...

@Insub prueba a preguntar en el propio foro de WMD, es más probable que haya alguien con 3 pantallas.

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Viejo 29-jun-2012, 18:14   #1948
Virutyper
Flanders cálido
 
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Ene 2005 | 21.872 Mens.
Lugar: Vascantabria

Uno de pobre

Cita:
Originalmente Escrito por Insub Ver Mensaje
Con la resolución que pongo (5760x1080) la única opción posible es tres pantallas.
Y sigo con el problema.

Saludos
Prueba con 5040, a mi me va bien...

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Viejo 29-jun-2012, 23:01   #1949
Frankyspierre
ForoCoches: Miembro
 
Avatar de Frankyspierre
 
Sep 2008 | 1.228 Mens.
Me temo que no; 5040 es para 3 pantallas de proporción 16:10 (1680x1050)

Pero Insub tendrá 3 pantallas de proporción 16:9 (1920x1080)
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Viejo 30-jun-2012, 13:04   #1950
drift-s13
JINBA ITTAI
 
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Abr 2007 | 17.698 Mens.
Lugar: REUS

Mazda 3 1.6 105 VVT

nadie da su opinion sobre la build de esta semana y el Huayara? o son todo comentarios negativos que mas vale ahorrarse? pues a mi me ha gustado el cochecito aunque me esperaba un sonido mas... parecido al modelo real, supongo que aun no lo tendran listo y le han puesto el mismo que el del zonda r.

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