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  Assetto Corsa Competizione [vol I]"Muy Beta para ser un Early Access"  
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Viejo 19-jul-2019, 20:37   #211
manc0ntr0
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Sep 2009 | 17.410 Mens.
Lugar: Puxa Asturies ho!
Cita:
Originalmente Escrito por week Ver Mensaje
Sin duda, a día de hoy son una opción a tener muy, muy en cuenta. Sobre todo si no eres un pegiguero de los que invierten 500 € extras en un procesador, placa base, refrigeración liquida y memorias ultra fast-timming, para luego rascar 10 fps

Otra cosa es que yo personalmente me esperaría un par de meses, porque acaban de salir y hay problemas con las BIOS (como pasa siempre que AMD saca un producto nuevo). Pero a día de hoy, con un presupuesto buscando la mejor relación calidad/precio, sin duda alguna optaría por ese Ryzen 3600.
Yo intentaré ir aguantando hasta el verano que viene. Tengo un i5 6600 y una 1070 que, aunque tenga que bajar alguna cosa, sigue siendo posible llegar a los 60 FPS con los triples, que los monitores que tengo tampoco dan más Hz jaja

Neart inár lámha, fírinne ar ár dteanga, glaine inár gcroí
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Viejo 20-jul-2019, 06:07   #212
week
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Jun 2005 | 3.306 Mens.
Lugar: Barcelona

Volkswagen Golf VI 1.4 TSI 160cv

Cita:
Originalmente Escrito por manc0ntr0 Ver Mensaje
Yo intentaré ir aguantando hasta el verano que viene. Tengo un i5 6600 y una 1070 que, aunque tenga que bajar alguna cosa, sigue siendo posible llegar a los 60 FPS con los triples, que los monitores que tengo tampoco dan más Hz jaja
Yo no se qué hacer. Lo mismo en septiembre me tiro a la piscina y hago el cambio, porque además tengo ganas de cacharreo xD Mi equipo es casi calcado al tuyo en cuanto a potencia, pero de una generación anterior (4670 - 980ti).

Week
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Viejo 09-ago-2019, 15:31   #213
Gronk87
Keep swinging
 
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Mar 2016 | 9.893 Mens.
Lugar: LEMD

Merche

version 1.07 ya disponible



Cita:
Sim racers! Update v 1.0.7 is OUT NOW on Steam. With all new tyre physics, UI and gameplay improvements, our developers have been hard at work behind the scenes on the biggest Assetto Corsa Competizione update yet. Take a look at the patch notes below, restart your Steam client to download it and enjoy!
GENERAL:
- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
NOTE: a specific profile is required to be set up, please follow our forums for more information:
https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785
- Texture memory optimization.

GAMEPLAY:
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
The feature will require saving in the most recent game version to function currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved games.
NOTE: it will only work with new saved games.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life regulations.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.

AUDIO:
- Disabled possibility to trigger the Helicam audio during intro sequence.
- Stop&Go penalty engineer audio message.

CONTROLLERS:
- Mouse steering overhaul.
- Steering linearity added to controller settings.
- Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
- Fixed clutch limit bug when using maximum deadzone.

UI/HUD:
- Added Save Game window in the main menu to load saved games.
- Fixed chat window auto pop-in bug when receiving messages.
- Electronics and pitstop MFD page made more compact.
- HUD and car dash delta relinked to same source.
- Adjusted button alignment in the Replay menu.
- Fixed a bug where saving a setup with "/" in the file name would create a new folder.
- Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
- Car previews now reliably load high-res textures in preview screens.
- Small car previews now reliably load on the Special Event pages.
- Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
- Removed redundant "Driver" button on Player page.
- Updated UI background images and logos.
- Championship end-page logic review.
- Restyling of the championship and career pages.
- Added option to scale race HUD widgets.
NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
- Added "Continue" button for championship weather page.
- Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
- Replay HUD now allows camera cycling during free camera.
- Disabled ideal line during replay.
- More reliable 'stop the engine' message during pitstops.
- Improved lapped information for realtime leaderboard when the cars are on the same lap.
- Improved filter for gap information in the realtime leaderboard.
- Added driver stint and remaining driving time information in the pit strategy page of the MFD.
- MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
NOTE: maximum driving time is the key information to follow in endurance races.
- Added pit limiter popup display when entering the pit entry zone.
- Added helicam and onboard cameras to the broadcasting app.
- Added option to toggle Server Stats widget in HUD settings.
- Minor restyle of the Special Events pages.
- Fixed excessive memory footprint of loading screen images in certain scenarios.
- Minor restyle of the Tyre widget.
- Weather Forecast widget visibility tied to Tyre widget.

GRAPHICS:
- LOD adjustments on various models.
- Wheel rim material adjustments for various cars.
- Update to Black Falcon team liveries.
- Potential fix for the random open-close car door animations during gameplay.
- Fix for brake lights of hidden cars visible when limited opponents visibility is used.
- Fixed missing front indicators on the Porsche 991 GT3 R.
- Fixed indicator bug on the Lamborghini Huracán ST.
- Minor model updates on the Audi R8 LMS.
- Fixed Porsche Cup not interacting with collidable objects.
- Fixed bug with driver visibility in the Porsche Cup.
- Some optimization on scene polycount by adding missing automatic LOD stages of wheel rims on certain cars.
- Fixed wrong visual representation of wet surfaces introduced in 1.0.6.

PHYSICS:
- New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
- Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
- Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
- Tweaks to tyre model rolling resistance model. (Fixed and speed-sensitive RR variations).
- New Traction Control operation. TC now simulates a two-step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
- New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will.
NOTE: please follow our forums to find more information about the tyre model update:
https://www.assettocorsa.net/forum/...oducing-the-5-point-tyre-model-for-acc.59307/
- Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
- Car collider tweaks for various models.
- Tweaks for all circuits asphalt abrasivity and tyre wear influence.
- Tyre wear tweaks
- Fixed tyre core temps not properly saved and loaded.
- Fixed incorrect tyre wear when restarting race after loading a saved game.
- Tweaks to weather temperatures and sun phase.
- Tweaks to water dissipation rates.
- Variability is adjusted so medium values give more medium weather change rates.
- Fixed a setup bug with wet/dry setups on session changes.
- Fixed bugs related to setup naming.
- Fixed a bug with speed limiter status in neutral gear.

MULTIPLAYER & RATINGS:
- Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
- Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
- "Speed up to 50kph" message will not trigger when starting in the pitlane.
- Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
- Improved race weekend simulation to deliver more gradual grip differences for friday, saturday and sunday.
- Entering an empty server as spectator will now properly start with the pitlane camera.
- Slightly increased the ping limit for CP servers.
- Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
- Added server health diagnostics, usable in the UI for further client updates and as admin command.
- Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options.
- Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
- Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
- Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather.
- Adjusted the weather randomness to be closer to the Singleplayer "Variation". Value range now can be used in a better way, where 1 - 5 should result in plausible weather.
- Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
- Added "dumpEntryList" flag, usable on non-public servers.
It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
- Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
- Fixed total race time having an offset in result jsons.
- Fixed playerIds not filled in the json results when defined by entry list.
- Fixed car category not being configurable in every scenario (using the entry list).
- Collisions during the race wait time won't affect the SA rating.
- Removed randomization from wrong tyre warnings.
- Server performance and timing improved (massively).
- Server logfile is now readable while the server is running.
- Updated server admin handbook version 3.


Discipline equals freedom
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Viejo 09-ago-2019, 20:09   #214
Cheddar
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Nov 2016 | 2.937 Mens.
Lugar: Sevilla

RS 182 /

Cita:
Originalmente Escrito por Gronk87 Ver Mensaje
version 1.07 ya disponible
Pedazo update! Así si, poco a poco. A ver si puedo probarlo este finde
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Viejo 09-ago-2019, 20:30   #215
Gronk87
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Mar 2016 | 9.893 Mens.
Lugar: LEMD

Merche

Cita:
Originalmente Escrito por Cheddar Ver Mensaje
Pedazo update! Así si, poco a poco. A ver si puedo probarlo este finde
En mi caso hasta finales de mes, nada . No pensaba que fueran a tocar el tyre model salvo lo de los pianos.

Discipline equals freedom
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Viejo 15-ago-2019, 23:20   #216
Chochospaña
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Dic 2018 | 1.326 Mens.
alguien ha probado el nuevo tyre model?? parece muy muy prometedor, la verdad es que daba un poco de cosita ver onboards de blancpain comiendose todos los pianos en circuitos como misano y luego en el juego no hacias mas que perder tiempo cada vez que lo hacias...
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Viejo 16-ago-2019, 01:03   #217
JOSE2K2
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Abr 2011 | 760 Mens.
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Cita:
Originalmente Escrito por Chochospaña Ver Mensaje
alguien ha probado el nuevo tyre model?? parece muy muy prometedor, la verdad es que daba un poco de cosita ver onboards de blancpain comiendose todos los pianos en circuitos como misano y luego en el juego no hacias mas que perder tiempo cada vez que lo hacias...



Ayer lo probé y sentí lo mismo.
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Viejo 16-ago-2019, 01:36   #218
Chochospaña
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Dic 2018 | 1.326 Mens.
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Originalmente Escrito por JOSE2K2 Ver Mensaje
Ayer lo probé y sentí lo mismo.
Bueno, eso no es malo necesariamente. Con los pianos ningun cambio? Sobre todo saliendo de las curvas pisando el piano es que perdias tiempo, lo cual obviamente no pasa en la vida real. En misano se nota mucho en la ultima curva, o en la curva de segunda a izquierdas justo despues de la primera recta larga, o en la cerradisima a derechas justo antes de la segunda recta larga... En cualquiera si sales pisando piano, se te escapan las decimas
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Viejo 16-ago-2019, 16:04   #219
JOSE2K2
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Abr 2011 | 760 Mens.
Lugar: Ibiza
Cita:
Originalmente Escrito por Chochospaña Ver Mensaje
Bueno, eso no es malo necesariamente. Con los pianos ningun cambio? Sobre todo saliendo de las curvas pisando el piano es que perdias tiempo, lo cual obviamente no pasa en la vida real. En misano se nota mucho en la ultima curva, o en la curva de segunda a izquierdas justo despues de la primera recta larga, o en la cerradisima a derechas justo antes de la segunda recta larga... En cualquiera si sales pisando piano, se te escapan las decimas





Lo probé 10 mins pero no noté ningun cambio así sifnificativo rodé en spa 2 vueltas y tampooco tengo referencias recientes. Ya probaré mejor.
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Viejo 05-sep-2019, 03:10   #220
ClouKy
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Sep 2019 | 28 Mens.

Ferrari 599XX Evoluzione

Como esta este juego actualmente?? Quiero probar algo mas serio que el Forza y me esta tentando antes que dejarme una pasta en el iRacing. No encuentro mucho información en Español, pero vi que salio muy muy verde este juego. Tiene online?? Que tal de contenido??
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Viejo 06-sep-2019, 12:48   #221
GTB
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Cita:
Originalmente Escrito por ClouKy Ver Mensaje
Como esta este juego actualmente?? Quiero probar algo mas serio que el Forza y me esta tentando antes que dejarme una pasta en el iRacing. No encuentro mucho información en Español, pero vi que salio muy muy verde este juego. Tiene online?? Que tal de contenido??
Estoy en una situación parecida, acabo de renovar iracing 3 meses pero sigo con el contenido básico, tengo la versión sparrow de acc y me gusta pero claro, el online no se cómo va, espero pasarme al competizione y no arruinarme a base de coches y circuitos en iracing.
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Viejo 08-sep-2019, 10:55   #222
Jove376
ForoCoches: Miembro
 
May 2018 | 144 Mens.
El ACC a nivel simulador está con el iRacing o el rfactor 2. Cada uno con sus detalles mejores o peores. Y yo por lo que he jugado no tiene problemas técnicos graves ni esta muy mal optimizado con las últimas actualizaciones.

El online tiene una suerte de método de seleccionar a los pilotos más rápidos y seguros para juntarlos en un servidor pero al final no se nota demasiado. Siguen siendo servidores y carreras sueltas por los que pasas sin pena ni gloria. Muchas veces la mitad de la gente se cansa y se va o ni se llena mínimamente servidor en el que entras. Le falta claramente un sistema de competición por semanas con puntuaciones y tal.

También está claro que con 8 circuitos y una sola categoría no es el claro candidato para ser el simulador de cabecera.

Si queréis un sustituto al iracing mucho más barato lo vuestro es el AC junto al sistema de Simracingsystem o bien esperar al competitivo del Rfactor 2 que debería salir en breve.
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Viejo 16-sep-2019, 13:35   #223
fotero_kb2
ForoCoches: Usuario
 
Ago 2018 | 22 Mens.
Lugar: Cambados
Ya disponible la 1.0.8

https://www.assettocorsa.net/forum/inde ... st-1088215

Assetto Corsa Competizione v1.0.8 is out on Steam!
Please restart your Steam client in order to get the update and enjoy the introduction of several optimisations and fixes. We are constantly full throttle on the development of ACC, and we are listening to all of your feedback, so please keep up the great support on our official forums and channels, much appreciated!

Stay tuned, more news coming today at 3PM CEST - #beACC

v1.0.8 Changelog
____________

GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/inde ... ion.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
- Fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refuel time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on number of races in Custom Race Weekend mode.
- AI flash lights when lapping.
- New system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualify lap to take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame gamemode that was saving a different value after a different game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behavior for external sound fading (to fix inconsistent audio in F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter
- Added new audio warnings for flags
- Added new audio messages for stint ending and stint over

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
- Enabled trackIR in freecam (F7) and chasecam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page / points table.
- Fixed selectors on leaderboard page.
- Added personal best laptimes to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also affects pitmenu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
- Racelogic pages rearranged (laptime, delta, stint driven, stint time left, total driving time left). Default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with ligth cones when opponents visibility was used (focused car had front lights off after changing car with Shift+Arrows).
- More consistent placeholder values on dash displays.

PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

MULTIPLAYER & RATINGS:
- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghostcar (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay auto save in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer netcode prediction, but won't be as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
- Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
- Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.
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Viejo 16-sep-2019, 14:31   #224
Rioku
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Jun 2011 | 2.408 Mens.
Lugar: Cadiz

MIG29K

Vaya pedazo update, si señor.


Esto va cogiendo forma por fin.
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Viejo 16-sep-2019, 15:09   #225
Cheddar
Forocoches: El Miembro
 
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Nov 2016 | 2.937 Mens.
Lugar: Sevilla

RS 182 /

Ojito.... Intercontinental GT
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Viejo 16-sep-2019, 15:10   #226
fotero_kb2
ForoCoches: Usuario
 
Ago 2018 | 22 Mens.
Lugar: Cambados
Coming Soon

Intercontinental GT Pack

https://505games.com/assetto-corsa-c...ental-gt-pack/
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Viejo 16-sep-2019, 18:45   #227
Gronk87
Keep swinging
 
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Mar 2016 | 9.893 Mens.
Lugar: LEMD

Merche

A falta de saber precio y fecha de salida, qué buena noticia.

Discipline equals freedom
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